Education
- University of Baltimore - 2022 Graduate
- Bachelors Degree - Simulation & Game Design
Software
- Maya/Blender
- ZBrush
- Substance Painter
- Unity/Unreal Engine
- Photoshop
- Twine
- Microsoft Office Suite
Skills
Character Art
- Initial design concepts
- Developing 3D models from 2D assets
- Retopologizing
- UV Unwrap
- Texturing
- Simple Rigging
- Simple Animation
Environment Art
- Sculpting high-poly/low-poly models and baking procedures
- Understanding of UV layout, placement and compaction
- Texturing albedo, roughness, metallic, normal, AO, height, and mask maps
- Material and shader creation
Level Building
- Initial design concepts
- Block-out and iterative design passes
- Set dressing and mise en scène
- Understanding of Singleplayer/Multiplayer flow
- Lighting and atmosphere
- Polish and optimization
Writing
- Story Development
- Dialogue Writing
- Design powerful narratives for immersive experiences
- Game Engine Implementation