Education

  • University of Baltimore - 2022 Graduate
  • Bachelors Degree - Simulation & Game Design

Software

  • Maya/Blender
  • ZBrush
  • Substance Painter
  • Unity/Unreal Engine
  • Photoshop
  • Twine
  • Microsoft Office Suite

Skills

Character Art

  • Initial design concepts
  • Developing 3D models from 2D assets
  • Retopologizing
  • UV Unwrap
  • Texturing
  • Simple Rigging
  • Simple Animation

Environment Art

  • Sculpting high-poly/low-poly models and baking procedures
  • Understanding of UV layout, placement and compaction
  • Texturing albedo, roughness, metallic, normal, AO, height, and mask maps
  • Material and shader creation

Level Building

  • Initial design concepts
  • Block-out and iterative design passes
  • Set dressing and mise en scène
  • Understanding of Singleplayer/Multiplayer flow
  • Lighting and atmosphere
  • Polish and optimization

Writing

  • Story Development
  • Dialogue Writing
  • Design powerful narratives for immersive experiences
  • Game Engine Implementation